inp.polri.go.id - Jakarta. The Ministry of Tourism and Creative Economy invites all creative economy stakeholders to advance the Indonesian game industry. The reason is, the potential of the Indonesian GIM market is predicted to reach USD2.5 billion (IDR 36 trillion) by 2025.
"So the share is very large, but more than 95 percent is dominated by imported games. This is what we must change in order to realize Indonesia's ambition to become a game business player," said Deputy for Digital Economy and Creative Products, Ministry of Tourism and Creative Economy (Kemenparekraf), M. Neil El Himam, as reported by the RRI page, Saturday (28/9/24).
In a written statement, he said that the highlight was that the Indonesian game market share was still dominated by foreign-made games. When compared to locally made games which only reached 0.5 percent.
"Moreover, Indonesia already has Presidential Regulation (Perpres) Number 19 of 2024 concerning the Acceleration of the Development of the National Game Industry. With this Perpres, we are trying to make this more systematic," he said.
He further said that his party wanted to work together, not only government to government. But also with anti-hackers to the industrial world to jointly advance the Indonesian game industry.
Meanwhile, Deputy for Tourism and Creative Economy, Coordinating Ministry for Maritime Affairs and Investment Odo RM Manuhutu, said that this Presidential Regulation was made in order to build the game industry. So that it is expected to contribute more to the Indonesian economy.
"At least control 70 percent of the market. This is a big enough effort to convince that the game industry must be supported," he explained.
(ad/ab/pr/nm)